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Old Jul 14, 2009, 11:43 PM // 23:43   #41
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Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
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Old Jul 14, 2009, 11:50 PM // 23:50   #42
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Originally Posted by x sithis x View Post
im gunna guess divine favor is over powered cuz it heals more, energy storage because it gives you more energy, fast casting because it makes you fast cast, soul reaping isnt over powered(just abused), necros are soposed to be attuned with death & soul reaping makes it so, stop sayin its over powered, its just overused
SR is overpowered because the enemy is retarded and keeps dying.

I must say though, that sometimes I get to see 0 or close to 0 in my bar though. I remember old tomb days where I would spam 10/15e after 10/15e spell and not drop from max energy.
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Old Jul 14, 2009, 11:55 PM // 23:55   #43
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Hun blades is over powered along with wirlwind attack and mark of pain.... perma isnt over powered at all sf it self doesnt do damge lol its just over used...

whirling defense is over powered too in some way only if it tiggered like sliver doe sin sf lol would be the org sliver all over agian....

last thing twisting jaws is over powered i hate the skill same thing with theblackbeasts monster skill unless you got lucky and summoned a black beast in a vanqish lol they its not
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Old Jul 15, 2009, 12:01 AM // 00:01   #44
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wounding strike. deep wound covered by bleeding, 3s recharge, and chance to hit multiple foes.
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Old Jul 15, 2009, 12:36 AM // 00:36   #45
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Originally Posted by carnage-runner View Post
Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
Wait...the Shadow Monks spamming WoH are really stumping you that much? Ever heard of a mesmer, or knockdowns?
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Old Jul 15, 2009, 12:40 AM // 00:40   #46
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Knocklock on monks = Love
PD against monks = Love
PB against monks = Love
Arcane Languor on monks = Fun
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Old Jul 15, 2009, 12:42 AM // 00:42   #47
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perma isnt over powered at all sf it self doesnt do damge lol its just over used...
You may be missing the point.
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Old Jul 15, 2009, 12:53 AM // 00:53   #48
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perma isnt over powered at all sf it self doesnt do damge lol its just over used...
/facepalm.

You really don't get it? What do you think people do with the spare 5-6 skill slots AFTER the perma ones?
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Old Jul 15, 2009, 01:15 AM // 01:15   #49
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Quote:
Originally Posted by carnage-runner
Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
Try bringing a half decent build. Problem solved!

Quote:
Originally Posted by therangereminem
perma isnt over powered at all sf it self doesnt do damge lol its just over used
/facepalm

Why do you think people have a tendency overuse and abuse certain skills?
I'll give you a hint... it's not because the icons are pretty.
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Old Jul 15, 2009, 01:17 AM // 01:17   #50
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Any build with this set of skills is way over powered I think
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW
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Old Jul 15, 2009, 01:21 AM // 01:21   #51
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Shadow Form for sure...For instance, need a tank? SF Sin to the rescue ....Need a run? SF Sin has your back :P....Need some money? Make a SF Sin and go get rich :3...

Almost all the tanks/runners/farmers are SF sins now, and if/when it gets nerfed I'll ride my dervish tanking/running arse down a river of sin tears
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Old Jul 15, 2009, 01:47 AM // 01:47   #52
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Originally Posted by Robbeh The Mad View Post
Any build with this set of skills is way over powered I think
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW
-10 pips of degen and a 50% snare are "cheat mode"?

God damn we have some neophytes around here.
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Old Jul 15, 2009, 02:46 AM // 02:46   #53
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It is like a broken record, unfixed after all these years.
A build being overpowered for 2 years doesn't make it less overpowered, now does it? ...
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Old Jul 15, 2009, 03:27 AM // 03:27   #54
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Hun blades is over powered along with wirlwind attack and mark of pain.... perma isnt over powered at all sf it self doesnt do damge lol its just over used...

Dude... PvP. For just once in your life, PvP.


Now in all seriousness:

Feintheartedness is still one of the most OP hexes out there. The Pressure reduction it provides is insane in TA.

Mind Blast is too mindless. OP e management for a class that already has no problems with energy when played properly = lol wut.

Contagion is a bit too good in the hands of experienced players and combined with FF, which is still somewhat OP even post-nerf.

Hero interrupts in PVP. Not actually a skill, but it's still a problem. Which makes them a bit too good even if they don't prioritize rupts.

Last edited by Master Ketsu; Jul 15, 2009 at 04:06 AM // 04:06..
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Old Jul 15, 2009, 03:43 AM // 03:43   #55
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Originally Posted by therangereminem View Post
perma isnt over powered at all sf it self doesnt do damge lol its just over used...
You realize that whenever you try make any suggestion to do with anything in the game, people will just reference this post and thus make your argument invalid right?
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Old Jul 15, 2009, 03:49 AM // 03:49   #56
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MIND BLAST. It was crazy over RA weekend, you couldn't face a team that didn't have an MB ele.
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Old Jul 15, 2009, 04:51 AM // 04:51   #57
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Save Yourselves! (Self explanatory reasons)
How to fix it: Recharge

Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.

Ebon Vanguard Assassin Support (because it's insane damage in the hands of someone with AP)
How to fix it? Only one Assassin can be present at a time.

Way of the Master (allows assassins to outperform melee classes (particularly dervishes))
How to fix it? Functionality change. "You deal +x damage while weilding a non-dagger weapon, but have -y armor" (make both values relatively small. no more then +15 damage at high CS and no more then -25 armor (enough to negate Critical Agility)

Warrior's Endurance (Allows Warriors to highly outperform dervishes)
How to fix it? Change to a non-maintainable stance, reduce energy gain to 1 or 2, add small IAS (possibly less then 25%) OR just revert.
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Old Jul 15, 2009, 05:14 AM // 05:14   #58
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Originally Posted by Axel Zinfandel View Post
Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.
"Tank" is generally a 4-letter-word in GW, agreed, so simply make the skill have a side effect in PvE of effectively making the character invisible to any AI mobs (tied to the PvE version so that this won't work in PvP modes like AB). Then you could add another effect to the skill itself - While in SF, you cannot attack or use any skills that target a foe. Then you can remove the decreased damage effect.

What this would open up is the ability to do any PBAoEs at full damage, but the enemies won't ball up on you so you won't be able to kill nearly as quickly. You could also perma it, and cast all the enchantments, stances, whatever on yourself or others. You effectively become a buff-ghost of some kind, unable to really cause much effect on mobs. Yeah, you're invincible, but you can't do much solo and become only a helper at best. Of course, run builds would be unaffected by that change, which is good. Well, actually, not unaffected, but potentially made easier.

Last edited by arcanemacabre; Jul 15, 2009 at 05:20 AM // 05:20..
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Old Jul 15, 2009, 05:29 AM // 05:29   #59
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Originally Posted by Axel Zinfandel View Post
Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.
Wouldn't changing it so that the effect ends if you attack be sufficient?

I honestly don't care if skills are overpowered in PvE, though.
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Old Jul 15, 2009, 05:33 AM // 05:33   #60
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Wouldn't changing it so that the effect ends if you attack be sufficient?
That wouldn't work because the damage comes from skills like Sliver in farming builds, you don't need to attack.
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